Shoot the rock. Fill the hold. Get home.
A third-person space shooter about taking asteroids apart. Break rock for ore and hardware, fly the hold back to the mothership, and get through whatever else is out there with you. Solo, or up to four pilots on one screen.
Soon The build above is the free demo. The full game is coming to Steam, and there's no date on it yet.
What you do out there
Every rock is a target. Shoot one long enough and it comes apart into smaller rocks, and the break pays out: ore for the hold, hardware for the ship. The gun overheats, nothing on the hull grows back on its own, and ore is worth nothing until it's unloaded at the mothership. Every run is the same bet, one more rock or turn for home while the hull holds.
The belt is not empty
Something stocked this place. Break a big enough rock and a crab comes out of it, startled for a second and then jumping at the nearest solid thing, which is sometimes you. Squid land on the plating and stay. Their full-grown relatives are twenty times the size and have opinions about you, ships come looking, and whales strain dust in the deep field and mostly don't care.
Split-screen co-op
Two to four pilots on one screen: two and three side by side, four in a grid. Every pilot after the first needs a controller of their own. Friendly fire is on by default, and it's a setting for a reason.
Wireframe or pixels
The same sector draws two ways, and a row in the settings swaps them mid-flight: glowing wireframe at your display's own resolution, or dithered pixels through a palette. Same rocks, same run, two different games to look at.
Questions
What do I need to play it?#
A browser, on whatever the browser is running on. No install, no plugin, no account, no patch and no download past the page itself: it opens and it's playing, and there are no loading screens in it anywhere. Any current Chrome, Edge, Firefox or Safari will do.
Does it run on Linux, SteamOS or the Steam Deck?#
In the browser, yes, and today. beltnine.curzel.it is the demo, and nothing in it knows or cares which OS is under the browser. On a Deck that means desktop mode and any browser you have there.
The full game isn't out yet. When it ships to Steam it ships with a native x86_64 Linux binary (Ubuntu 22.04 or SteamOS 3 and later), so there's no Proton in the way and no compatibility tool to go and pick.
Steam Deck Verified is Valve's rating rather than mine, and it's awarded after they review the build. I'm not claiming it before it's earned, so treat the Deck as untested until the badge on the store page says otherwise.
Which Windows, and which Mac?#
Windows 10 64-bit or later. macOS 12 Monterey or later on Apple Silicon: there's no Intel build, and that's a decision rather than a thing still coming. Either one wants about 500 MB on disk, 4 GB of memory, and no graphics card in particular: integrated is fine.
Does it work on a phone or a tablet?#
It does. Touch controls (two sticks, a trigger and the roll keys) come up on first touch and are sized in millimetres rather than pixels, so they're the same size on every screen. Hold it in landscape; the game will ask you to.
Do I need a controller?#
Not to fly alone: keyboard and mouse is what it was built on, and pads are fully supported if you'd rather. Split-screen is where it matters: up to four pilots share one screen, and every pilot after the first needs a controller of their own.