Mine the belt. Take it home.
A first-person game about mining asteroids. Up to four pilots on one screen. No install, no account, no network.
Soon A desktop build is on its way to Steam. The browser one above is the whole game, and it always will be.
What you do out there
Asteroids are terrain rather than targets: shoot one long enough and it comes apart into ore and upgrades, while the gun overheats and the hull doesn't grow back. A full hold is worth nothing until it's docked at the mothership, and the flight home is the part of the run you can lose.
Made of nothing
The belt is grown from a seed and every note of the soundtrack is played by a sequencer, so there isn't one asset in the build — no sprites, no models, no audio files. It's vanilla JavaScript and a canvas, with no runtime libraries and three renderers behind one interface: pixels, wireframe or characters, swappable mid-flight.